Researchers from Carnegie Mellen, U. Michigan and HP Labs have done some interesting research on how purchasing behavior spreads by means of recommendations through online retail social networks such as Amazon and came up with some very interesting and partly counter-intuitive outcomes. An insightful read for people interested in using online social network dynamics to influence people's real world behavior.
http://www.cs.cmu.edu/~jure/pubs/viral-ec06.pdf
Thursday, December 18, 2008
Mapping your life's information
Mapping your life's information in a way that is meaningful to you is an important aspect of making it actionable. Then it becomes a tool for communication, analysis and reflection rather than an enchilada of data.
Labels:
3D,
information,
personalized,
science,
visualization
Wednesday, December 17, 2008
Cellphone app for mobile collaborative music jams
Gill Weinberg from GeorgiaTech has developed an interesting application - making use of the unique iPhone feature - for players to create collaborative jam sessions using their iPhone as the universal prop to imitate various instruments. Mobile RockBand so to say. All kind of applications imaginable based on that from street music to collaborative composition. Way to go ...
http://www.newscientist.com/article/mg20026816.200
http://www.newscientist.com/article/mg20026816.200
Monday, December 15, 2008
Living Media – A Forum to discuss how Emerging Technology is shaping the way we live, love, and thrive
This blog aims at providing a discussion forum on the topics of the media and communication technologies that are changing and will continue to change the way we live our lives, pursue our goals, and strive for self-efficacy in the presence of a supporting human network.
In doing so, it hopes at bringing together perspectives from leading scholars, practitioners, evangelists, and curious followers in the field who discuss the state of the art and the visions beyond the hype.
By placing these media into a common context this blog addresses the need of the general audience to understand the opportunities and challenges of the technology they are confronted with as well as the need of the research communities involved in the development and application of this technology to connect and develop a coherent vision. It is not our intent to prefabricate the vision but rather to inspire stakeholders and communities of interest to engage around a common application to the benefit of all – life. The technologies in mind encompass many of the important emerging media that are expected to change the way we live our lives and communicate in a world where technology is ubiquitous.
Since the industrial revolution, the increased mobility of populations has lead to a disruption of community and the dispersion of family as people pursue their goals in life. The increased need for supporting distant communication to the people dear to us and important in our lives, such as family members, friends, co-workers, physicians, and alike has driven the development of new technology for building and maintaining social relationships. While early we were only able to communicate words and images from a mainly separate context, new media have been developed that promise to take human-human communication to a new level allowing us to develop emotional bonds, form affections, and foster trust.
These media and related technologies support unique aspects of human intercommunication, such as creating virtual communities of interest (online social networks), jointly exploring and experiencing new environments (virtual worlds), referring to the current context in a conversation (location-based services), communication anyplace, anytime (mobile media), persuasion (video games and other persuasive media) and personalization.
Towards this end, this blog's initial - yet not limited - focus is on
Media supporting the Realism of the Experience
In doing so, it hopes at bringing together perspectives from leading scholars, practitioners, evangelists, and curious followers in the field who discuss the state of the art and the visions beyond the hype.
By placing these media into a common context this blog addresses the need of the general audience to understand the opportunities and challenges of the technology they are confronted with as well as the need of the research communities involved in the development and application of this technology to connect and develop a coherent vision. It is not our intent to prefabricate the vision but rather to inspire stakeholders and communities of interest to engage around a common application to the benefit of all – life. The technologies in mind encompass many of the important emerging media that are expected to change the way we live our lives and communicate in a world where technology is ubiquitous.
Since the industrial revolution, the increased mobility of populations has lead to a disruption of community and the dispersion of family as people pursue their goals in life. The increased need for supporting distant communication to the people dear to us and important in our lives, such as family members, friends, co-workers, physicians, and alike has driven the development of new technology for building and maintaining social relationships. While early we were only able to communicate words and images from a mainly separate context, new media have been developed that promise to take human-human communication to a new level allowing us to develop emotional bonds, form affections, and foster trust.
These media and related technologies support unique aspects of human intercommunication, such as creating virtual communities of interest (online social networks), jointly exploring and experiencing new environments (virtual worlds), referring to the current context in a conversation (location-based services), communication anyplace, anytime (mobile media), persuasion (video games and other persuasive media) and personalization.
Towards this end, this blog's initial - yet not limited - focus is on
Media supporting the Realism of the Experience
- Online Social Networks and Social Media
- Virtual Worlds
- Multimodal Interaction
Media supporting the Ubiquity of the Experience
- Mobile Media
- Sensor Technologies
- Ambient Intelligence
Media supporting the Persuasiveness of the Experience
- Entertaining Media (such as Serious Games)
- Affective Media (such as Social Robots)
- Personalized Media (incl. context-based services)
Labels:
affective,
ambient,
communication,
entertainment,
happiness,
HCI,
health,
innovation,
interaction,
life,
media,
personalized,
technology,
trust
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