Wednesday, July 15, 2009

Cross Reality: When Sensors Meet Virtual Reality

Reality is time bound, costly, sometimes dangerous. Virtual Worlds could theoretically be a safer more effective 'playground' to experiment with costly and potentially dangerous objects and situations, meet and collaborate without travel, or just socialize in an anonymous way. However, Virtual Worlds are are still lacking the the real use due to a lack of real-world connectivity, a lack of ability to tie real-world events (and thus data) to the Virtual experiences. Cross-reality is holding the promise to overcome those shortcomings. Using a variety of sensors, media feeds and and input modalities, the Virtual Worlds is becoming a true platform for telepresence applications, an alternate interface to synchronous collaborative applications in cyberspace: Cross Reality: When Sensors Meet Virtual Reality.

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